.. UHDAS+CODAS documentation master file, created by sphinx-quickstart on Wed Jan 7 14:24:39 2009. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Previous Ping Interference ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The bottom-bounce from one ping can cause bias in the next ping by making the bottom reflection appear 'hovering' midwater, like a scattering layer. The reflection is not strong enough for the single-ping editing algorithm to identify it as 'the bottom', but the velocities are biased in the same way as a scattering layer **"S"**, i.e. a lobe of bias in the direction of travel which shallower than the scattering layer, and a lobe of bias in the opposite direction deeper than the scattering layer. In this case, the ship is travelling southwest. .. image:: 2017-229-1440os38nb_contN.png :alt: previous ping interference example :scale: 50 -------------- The bottom slopes form 2000m down to 3500. The problematic depth range at this 3-second ping rate is 2000m-3500m. .. image:: amp_dday228.png :alt: previous ping interference example :scale: 50 -------------- This is a diagram showing depth and time, with the previous ping reflecting off the bottom and being seen (heard) in the subsequent ping. .. image:: prev-ping.png :alt: previous ping interference example :scale: 50 -------------- Here is another example: .. image:: prev-ping-topofig.png :alt: velocity vectors over topography :scale: 70 .. image:: prev-ping-panels.png :alt: velocity (u,v), percent good, signal return, ship speed :scale: 70 -------------- You can look up the depth at which a given ping rate will cause previous ping interference in the figure below: .. image:: previous-ping-graph.png :alt: figure showing the depth at which a given ping rate will have previous ping interference :scale: 30 .. toctree:: :maxdepth: 1